System of teams and elemental synergies
In Aetherion Chronicles, team composition is one of the most significant choices a player can make. Each battle requires not only brute strength but also wisdom in formation, understanding roles, and knowledge of elemental interactions. This system is designed to reward adaptability and creativity, making each encounter a unique challenge.
Team Structure
The player's team consists of 4 active characters, freely selectable from those owned. Each character brings with them:
An Element
An Attack Type (Melee, Ranged, Magic, Support, etc.)
A primary Role (Tank, DPS, Healer, Buffer, Debuffer, Control)
A combination of unique, passive, and active abilities
The balance between roles and synergies is crucial: a team with 4 DPS can deal a lot of damage quickly, but may collapse under targeted attacks without a tank or support.
Element System
The elemental system is based on six main elements, each with its own strengths and weaknesses:
Fire
Earth
Water
Water
Fire
Air
Earth
Air
Fire
Air
Water
Earth
Light
Dark
Dark
Dark
Light
Light
⚖️ Light and Dark represent rare elements, often associated with legendary characters or those with mystical powers, and interact with each other through mirror interactions (reciprocal bonus damage).
Elemental Bonus
During combat, elements influence:
Accuracy of attacks
Damage dealt
Probability of status effects
Activation of conditional abilities (e.g. 'Inflicts burn if the opponent is Earth type')
Additionally, forming a team with multiple characters of the same element or with a balanced distribution can generate team bonuses: Examples:
Mono-element (4 Fire): +15% attack, but -10% resistance
Double pair (2 Fire + 2 Water): cross-activation abilities (e.g. steam reaction)
All different: +5% speed and +5% critical"
Role Synergies
Roles are not rigid but strongly defining. A winning team leverages synergies between roles to create action chains, cross protections, or control mechanics:
Tank + Healer: high resilience to contain tough bosses
DPS + Debuffer: damage amplification through negative status effects
Buffer + DPS + Control: setup for quick eliminations before the enemy can react
Full Support: build focused on countering or reflected damage
Many characters have abilities that activate based on the team composition, for example:
'Increases damage if there is another Fire-type character in the team'
'Doubles regeneration if a Healer is on the field'"
Combo and Attacks
Some characters are capable of activating combos when paired with specific allies or under certain conditions:
Dual Strike: automatic attack with an ally if both are alive
Support Link: a buffer directly enhances the skills of another character
Elemental Combo: inflicting burn + wind triggers an additional explosion
These synergies emerge through study and experimentation, rewarding players who explore different formations.
Flexibility and Metagame
The system is designed to avoid a fixed “meta.” Rotations of events, dungeons, PvP, and environmental conditions will change from time to time:
Passive bonuses tied to the element of the week
Maluses against certain recurring formations
Global buffs for less-used elements
This variability encourages team rotation, collection of new characters, and strategic adaptation, ensuring greater longevity for the system.
Design Philosophy
"Each character is strong in a specific context. There is no perfect unit, only the right team.”
The team and synergy system is built to encourage players to explore, test, fail, and reinvent. Victory is not about having the rarest character, but knowing how to make them shine in the right team, at the right time.
Last updated